IMO, memorizing these is less important than the other stuff that transcends generations
More text and wordy abilities does not make for a better Magic card, just like Chess wouldn't become a superior game if we added more moves to the pawns
I normally avoid adding Game Changers to these upgrade guides because of the consequences for your decks official power bracket
Baloth Prime Baloth Prime enters tapped and stunned, but every land you sacrifice wakes them up and spits out a 4/4 Beast to keep opponents busy
Playability: Demand in popular formats like Commander, Modern, and Legacy
That combat damage then triggers a bunch of powerful abilities, like making opponents discard cards with Oona's Blackguard, creating clones with Stolen Identity, and even taking an extra turn and making a bunch of tokens with Notorious Throng